The White March 1&2 contain companions for those classes. The base game contains a story companion for each classes except Barbarian, Monk, Rogue. Maybe I just played her wrong, but she dies alot in combat. Pallegina seemed to be weakest companion I ever had. I don't have much experience with Grieving Mother, since I just found her. Sagani seems to have nice addition for the party because of her fox companion. Alternatively, one can exchange companions freely, and it's also possible to retrain characters for a bit of gold at any inn (so you can change your attributes, skills, abilities, talents but not the attributes of story companions). Kana (chanter) seems interisting and so does Hiravias (the druid). Xoti and Aloth have personality conflicts with Pallegina and Tekehu respectively so taking those pairings can make for some interesting interactions. Xoti and Tekehu can be romantic companion and have the most involved (I think) story arc compared to all the others. Even on hardest difficulty, it can make sense to play with two fighters in the party. Maia Rua's plot has some interesting intrigues. If you are keen to take hits in the heat of the battle, go with a Barbarian, a Fighter, a monk, or a Paladin. There are different skills, abilities, talents, equipment, weapon fighting styles. If you want to be more of a support role for your party, perhaps pick a Chanter, Priest, or a Druid. While the class traits govern the primary role of character, there are many ways to play the game, and for example playing a Fighter doesn't make it mandatory to duplicate the Fighter story companion in the game. Originally posted by Lumpty Dumpty:Some games, you make some class for your main character, and then there's a companion you get in the game later which is of that same class, so it is pointless for your main character to be same class.That is a fallacy.
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